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/ Czech Logic, Card & Gambling Games / Logické hry.iso / hry / Fish Fillets / script / pyramid / models.lua < prev   
Text File  |  2005-07-16  |  4KB  |  170 lines

  1.  
  2. createRoom(43, 28, "images/"..codename.."/bunker-p.png")
  3. setRoomWaves(2, 6, 4)
  4.  
  5. room = addModel("item_fixed", 0, 0,
  6. [[
  7. ...........................................
  8. ....................XXX....................
  9. ...................XXXXX...................
  10. ..................XXX.XXX..................
  11. .................XXX...XXX.................
  12. ................XXX.....XXX................
  13. ...............XXX.......XXX...............
  14. ..............XXX.........XXX..............
  15. .............XXX...........XXX.............
  16. ............XXX.............XXX............
  17. ...........XXX...............XXX...........
  18. ..........XXX.................XXX..........
  19. .........XXX............X......XXX.........
  20. ........XXX...X.................XXX........
  21. .......XXX.......................XXX.......
  22. ......XXX.........................XXX......
  23. .....XXX...........................XXX.....
  24. ....XXX.........................X...XXX....
  25. ...XXX....XXX..X.X..X................XXX...
  26. ..XXX.....XXX.........................XXX..
  27. .XXX..X...XXXX..........X..X...........XXX.
  28. XXX..XX...XXX.................X.........XXX
  29. ......X..........................X.........
  30. ......X.............................X......
  31. ............XXXXXXXXXXXX...............X...
  32. X...........XX.........X..................X
  33. X......................XXXXXXXXXXXXXXXXXXXX
  34. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  35. ]])
  36. addItemAnim(room, "images/"..codename.."/bunker-w.png")
  37.  
  38. small = addModel("fish_small", 37, 23,
  39. [[
  40. XXX
  41. ]])
  42. addFishAnim(small, LOOK_LEFT, "images/fishes/small")
  43.  
  44. big = addModel("fish_big", 35, 24,
  45. [[
  46. XXXX
  47. XXXX
  48. ]])
  49. addFishAnim(big, LOOK_LEFT, "images/fishes/big")
  50.  
  51. faraon = addModel("item_light", 18, 20,
  52. [[
  53. XXX
  54. XXX
  55. XXX
  56. .X.
  57. ]])
  58. addItemAnim(faraon, "images/"..codename.."/faraon_00.png")
  59. -- extsize=2; first="faraon 1.BMP"
  60.  
  61. item_heavy = addModel("item_heavy", 20, 17,
  62. [[
  63. XX
  64. .X
  65. .X
  66. ]])
  67. addItemAnim(item_heavy, "images/"..codename.."/bunker-4-tmp.png")
  68.  
  69. deska2 = addModel("item_light", 11, 17,
  70. [[
  71. XX
  72. ]])
  73. addItemAnim(deska2, "images/"..codename.."/desticka.png")
  74.  
  75. deska1 = addModel("item_light", 12, 16,
  76. [[
  77. XX
  78. ]])
  79. addItemAnim(deska1, "images/"..codename.."/desticka.png")
  80.  
  81. deska3 = addModel("item_light", 33, 21,
  82. [[
  83. XX
  84. ]])
  85. addItemAnim(deska3, "images/"..codename.."/desticka.png")
  86.  
  87. item_light = addModel("item_light", 15, 23,
  88. [[
  89. X
  90. ]])
  91. addItemAnim(item_light, "images/"..codename.."/scarab.png")
  92.  
  93. item_light = addModel("item_light", 23, 11,
  94. [[
  95. XXX
  96. ]])
  97. addItemAnim(item_light, "images/"..codename.."/mumysokol.png")
  98.  
  99. item_light = addModel("item_light", 21, 9,
  100. [[
  101. XXXXX
  102. X...X
  103. ]])
  104. addItemAnim(item_light, "images/"..codename.."/stul.png")
  105.  
  106. stela = addModel("item_light", 27, 14,
  107. [[
  108. XX
  109. XX
  110. XX
  111. XX
  112. XX
  113. XX
  114. ]])
  115. addItemAnim(stela, "images/"..codename.."/stela_00.png")
  116. -- extsize=5; first="stela 1.BMP"
  117.  
  118. item_heavy = addModel("item_heavy", 6, 24,
  119. [[
  120. X....X
  121. X....X
  122. XXXXXX
  123. ]])
  124. addItemAnim(item_heavy, "images/"..codename.."/bunker-14-tmp.png")
  125.  
  126. item_light = addModel("item_light", 17, 26,
  127. [[
  128. XXX
  129. ]])
  130. addItemAnim(item_light, "images/"..codename.."/mumysokol.png")
  131.  
  132. item_light = addModel("item_light", 32, 14,
  133. [[
  134. X
  135. X
  136. X
  137. ]])
  138. addItemAnim(item_light, "images/"..codename.."/mumycat.png")
  139.  
  140. item_light = addModel("item_light", 23, 23,
  141. [[
  142. X
  143. ]])
  144. addItemAnim(item_light, "images/"..codename.."/scarab.png")
  145.  
  146. item_light = addModel("item_light", 21, 23,
  147. [[
  148. X
  149. ]])
  150. addItemAnim(item_light, "images/"..codename.."/scarab.png")
  151.  
  152. item_light = addModel("item_light", 14, 10,
  153. [[
  154. X
  155. X
  156. X
  157. ]])
  158. addItemAnim(item_light, "images/"..codename.."/mumycat.png")
  159.  
  160. cerv = addModel("item_light", 37, 16,
  161. [[
  162. .XX
  163. ..X
  164. ]])
  165. addItemAnim(cerv, "images/"..codename.."/cerv_00.png")
  166. -- extsize=7; first="Cerv0.BMP"
  167.  
  168.  
  169.  
  170.